A groundbreaking model for collaborative research, development and innovation in the videogames industry.
From 2018-2024, InGAME pioneered Collaborative R&D in the videogame industry. Our purpose was to drive growth and innovation in the Dundee videogames cluster by
- developing a responsive model of collaborative R&D between academia and industry.
- deploying research and innovation infrastructure at the heart of industry.
- de-risking creative experimentation.
- developing scale-up capacities.
- diversifying growth and innovation opportunities.
InGAME delivered 177 industry collaborations, upskilled 2,283 professionals and stimulated £11.5 million in industry co-investment in just 5 years of operation.
Over the next ten years, the impact of InGAME will generate £84.7 million in gross value added (GVA) for the Scottish economy. This represents an incredible 16x return on public investment (£16 return on investment for every £1 of original funding).
The Economic Impact of InGAME, an an independent economic impact analysis by Biggar Economics, was published in July 2023.
InGAME has helped to establish a thriving digital innovation ecosystem that will help sustain and grow Dundee’s games cluster. It is expected to generate a total of £84.7 million GVA for the Scottish economy over 10 years and support around 175 jobs.
Download The Economic Impact of InGAME (Biggar Economics 2023).pdf
MAINBEAM
MAINBEAM explores the potential of game design tools, techniques and technologies to recreate and reimagine performance art.
TIP
Tip explores how game technologies such as virtual reality and augmented reality might be used to reconnect people with their history unite people in shared appreciation of their culture and heritage.
TAY 5G Virtual Production
InGAME facilitated a pioneering Tay5G use case trial, marking the UK's first instance of employing Virtual Production film techniques via a 5G network across two distinct locations. This trial, AI Armageddon, leveraged the high-speed capabilities of 5G to synchronise industry-standard digital backdrop screens situated in studios located in Dundee and Manchester.
Sound of Light
Sound of Light is a multiplayer VR sound performance project. It uses the Oculus Quest's hand tracking feature to trigger sound with various hand gestures. The idea behind this project is to create an anonymous and non-verbal play to explore how people can engage through those alternative methods of communication and see what we can feel.
InGAME Applied Games Lab
The Applied Games Lab utilises game design thinking and game technologies outside games. The Lab harnesses the awesome innovation potential of videogames to provoke breakthrough solutions to known but difficult real-world challenges, solving wicked problems and inventing radical new futures. Find out more.
Applied Games LaB: Net Zero Catalyser
The Applied Games Lab: Net Zero Catalyser explores how game design tools, techniques and technologies could accelerate the green transition in the UK's GLAM sector (Galleries, Libraries and Museums).
InGAME End of Project Evaluation In October 2023, The University of St Andrews [Institute for Capitalising on Creativity]((https://icc.wp.st-andrews.ac.uk) (ICC) published an evaluation of how InGAME grew scale and value for the Dundee videogames cluster. Written by ICC staff researcher Melinda Grewar and Professor Shiona Chillas, the report also provides case studies and an evaluation of the intermediary role played by InGAME’s research & development team, as it helped local companies adapt to opportunities and challenges facing the industry.
Download ICC InGAME_Cluster_Programme_Report_2023.pdf
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Resolver - The InGAME Innovation Toolbox
Tools, toolkits & playbooks to help you throughout the lifecycle of innovation projects. -
Creativity Amplification by Dr Lynda Clark
A collection of tools, processes, experiments and case studies to aid writers wanting to work with technology. -
Sound of Light by Dr Jung In Jung**
Multiplayer VR Sound Performance Project using Oculus Quest hand tracking feature
- Sean Taylor, Project Director, Abertay University
- Dr Chris Lowthorpe, Senior Research Fellow (Collaborative R&D), Abertay University
- Jamie Smith, Project Coordinator, Abertay University
- Katja Steel Kusáková, Producer, Abertay University
- Karolina Myszkowska, Associate Producer, Abertay University
- Scott Davidson, Creative Filmmaker, University of Dundee
- Becca Emslie, Comics Producer, University of Dundee
- Stuart Anderson, Research Fellow (Data-Driven Design), Abertay University
- Paul Blackham, Research Assistant (Technology Innovation), Abertay University
- Dr Lynda Clark, Research Fellow (Narrative and Play), University of Dundee
- Mindy Grewar, Research Fellow (Sustainable Creative Businesses and Collaborative Networks), University of St Andrews
- Dr Damon Herd, Research Fellow, University of Dundee
- Dr Jasmin Hinds, Research Fellow (Evaluation), University of St Andrews
- Dr Jung-In Jung, Research Fellow (Interactive Engagement), University of Dundee
- Adam Lockhart, Research Fellow, University of Dundee
- Dr Augusto Rocha, Research Fellow (Entrepreneurship and Technology Exploitation), University of St Andrews
- Animesh Sharma, Research Fellow, Abertay University
- Divij Sood, Research Fellow (Technology Innovation), Abertay University
- Dr Xinya You, Research Fellow (Sustainable Creative Business), University of Dundee
- Dr Jennifer Ballie, Co-Investigator, Duncan of Jordanstone College of Art & Design, University of Dundee
- Prof Nic Beech, Co-Director, University of Dundee
- Prof James Bown, Co-Director, School of Design & Informatics, Abertay University
- Prof Ross Brown, Co-Investigator, University of St Andrews Business School
- Prof Shiona Chillas, Co-Director, University of St Andrews Business School
- Dr Joseph DeLappe, Co-Investigator, School of Design & Informatics, Abertay University
- Dr Iain Donald, Co-Investigator, School of Design & Informatics, Abertay University
- Prof Ruth Falconer, Co-Investigator, School of Design & Informatics, Abertay University
- Dr Dayna Galloway, Co-Investigator, School of Design & Informatics, Abertay University
- Dr Paul Gault, Co-Investigator, Duncan of Jordanstone College of Art & Design, University of Dundee
- Prof Anthony Head, Co-Investigator, Duncan of Jordanstone College of Art & Design, University of Dundee
- Prof Paul Hibbert, Co-Director, University of St Andrews Business School
- Dr William Huber, Co-Investigator, School of Design & Informatics, Abertay University
- Prof James Livesey, Co-Director, School of Humanities, University of Dundee
- Dr Darshana Jayemanne, Co-Investigator, School of Design & Informatics, Abertay University
- Prof Chris Murray, Co-Director, School of Humanities, Social Sciences and Law, University of Dundee
- Prof Robin Sloan, Co-Investigator, School of Design & Informatics, Abertay University
- Dr Dominic Smith, Co-Investigator, School of Humanities, Social Sciences and Law, University of Dundee
- Dr Andrea Szymkowiak, Co-Investigator, School of Design & Informatics, Abertay University
- Prof Anita Taylor, Co-Director, Duncan of Jordanstone College of Art & Design University of Dundee
- Prof Louise Valentine, Co-Investigator, Duncan of Jordanstone College of Art & Design University of Dundee
- Prof Gregor White, Co-Director, School of Design & Informatics, Abertay University
Central to the InGAME project is its work with delivery partners within the Dundee videogames sector and beyond. These bodies informed, provoked, tested, and resourced InGAME’s R&D activities and capacity-building events. 4J Studios; Agency of None; Denki; BiGGAR Economics; Creative Dundee; Creative Scotland; Creative UK; Department for Culture, Media and Sport (DCMS); Dundee City Council; Dundee Design Festival; Google; Immerse UK; Indie Champions; Indielab; InGAME International; Interface; Innovate UK; Malta Enterprise; Michelin Scotland Innovation Parc (MSIP); Microsoft; Napier University; Nesta; Open Inclusion; Outplay Entertainment; Pulse North; The Science Museum; Scottish 5G Centre; Scottish Future Trust; Scottish Development International; Scottish Enterprise; Scottish Funding Council; Scottish Games Network; Sony Interactive Entertainment Europe; StoryFutures Academy; TayScreen; The Independent Games Developers Association (TIGA); UK Games Talent and Finance Community Interest Company (UKGTF); UK Interactive Entertainment (Ukie); UNESCO City of Design; V&A Dundee; and Women in Games
InGAME’s operations are overseen by management, steering, and advisory boards comprised of representatives of the academic institutions, co-directors, funding bodies and industry and public-sector stakeholder representatives. The Steering Board was chaired by Professor Liz Bacon, Principal and Vice-Chancellor of Abertay University.
InGAME is funded by the Creative Industries Clusters Programme, managed by the Arts & Humanities Research Council (AHRC) as part of the Industrial Strategy. Grant Reference AH/S002871/1. InGAME is supported by additional funding from the Scottish Funding Council.
InGAME is delivered by Abertay University, in partnership with the University of Dundee and the University of St Andrews.
InGAME: Innovation for Games and Media Enterprise (October 2018 - March 2024)